Release Notes

lucille Beta 0.9.6

Updates

  • Enable to terminate distributed rendering when you press CTRL + C.
  • Support new shaders.
    1. blend shader
    2. metal flake shader
    3. reflection coat shader
  • Support opacity maps.
  • Support SGI RGB image format for texture maps.
  • Enable to read 4-channel texture images
    • - Alpha channel is ignored.
    • - You can use translucency with opacity map.

Bug fixes

  • Fixed dispacement shaders.
  • Fixed a typo in command line argument.
  • Fixed pixel filter bug ("gaussian" pixel filter).

Download ver.0.9.6