Overview

Accelerated Global Illumination Renderer

lucille is a high-speed renderer capable of creating photorealistic images using global illumination. Achieve high performance rendering in both quality and speed, with an original low-noise, low-flickering rendering engine optimized to cutting down a vast amount of processing time.

Photorealistic Global Illumination

Global Illumination is a method used in creating photorealistic images by calculating interactions of light between objects. The original rendering engine based on PBGI (Point Based Global Illumination) is especially competent in archeiving beautiful global illumination with low noise and flickering.

Multicore Optimization

While global illumination is capable of creating photorealistic images, it is also known for requiring great deal of the computational resource and time. lucille is able to renderer 10 to 30 times faster than PRMan using Intel CPU because of multicore optimization. The use of GPU is supported for even further acceleration. By accelerating the speed of local rendering, the artist is able to try different permutation of parameters to come up with a result that is not compromised,using less time.

Great Performance on a Cluster Environment

lucille has a distributed rendering function built-in for cluster rendering. The distribution is performed effectively such that maximal performance is obtained overall. Install this on your render farm or on a private cloud to see the performance unleashed.
*Distributed rendering is not supported by lucille alpha version.

Best for large scale scenes

lucille can render large scale scenes with millions of polygons and a number of high resolution textures due to the efficient caching mechanism within the rendering engine. Compromising the number of polygons and textures is the way of the past. In addition, the rendering of large scale scenes can be performed with displacement or motionblur. There is no need to add these effects in the post-process.

Autodesk 3ds MAX Plug-in

3ds Max

lucille supports Autodesk 3ds MAX plug-in. It has a good compatibility to 3ds MAX standard functions to match your workflow. Rendering via export to FBX is also in the works to be supported, enabling a rendering job to be triggerred directly from Maya.




About lucille test user

We are looking for test users who can kindly cooporate estimating lucille alpha version.
Please register an account for lucille test user if you are intereseted.
Register an account for lucille test user.

Support

Requests and Bugs reported from the test users are dealed with qucily by renderer developers. Feel free to request shader libraries and custermized functions etc.
Contact us

Autodesk 3dsMAX for academic use

For Students and educators, 3dsMAX is available for free by registering Autodesk Education Community.

Please check the condition of use Autodesk Education Community"Autodesk Education Community FAQ"before the registeration.