CG Rendering

Benefits of Implementing M³

Dramatically Reduce Rendering Costs

CG rendering

Because high-speed/high-resolution CG rendering requires extensive computational time, render farms constructed from a number of interconnected servers need to be used. Even with the use of large-scale render farms, the rendering of one scene (of only a few seconds long) for leading-edge CG work can take days. The challenge now lies in the reduction of the required energy use as well as workload.

By utilizing efficiently the existing computing resources, M³ provides parallel framework and libraries to achieve high-speed rendering. Developers need only write their rendering algorithms within the M³ framework to benefit from "multi-core parallel processing", "SIMD processing", "GPU processing", and "cluster processing", simply by coding and doing nothing else differently! By developing an optimized high-speed renderer for multi-core/multi-node environments, we are able to help you cut energy consumption costs and workloads, while dramatically reducing rendering time.


Providing Simple Yet Efficient Development

Fixstars' own renderer, lucille, has been developed using M³. The source code for lucille is open source and available to the public. Developers can freely rewrite the M³-based source code for lucille, making it easy to develop a high-speed renderer. By combining the rendering algorithm from your own renderer with ours, you can develop a more efficient and customized renderer. In addition to the source code, we provide extensive supporting materials for development such as user guides, development tutorials, and forums for discussion among developers. By making available a full spectrum of support services, we ensure that your M³ implementation experience is smooth and effortless.

Our Global Illumination Renderer "lucille"

lucille

lucille is a CG renderer that takes full advantage of the parallel processing power of M³. lucille meets the massive computational load that global illumination demands, with high-speed rendering capabilities. We are able to decrease vastly the rendering time, without compromising quality. The application source code for lucille is available to the public. Use both the source code for M³ and lucille to build easily your own high-speed renderer.

Read more about the global illumination renderer "lucille"



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